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Warframe Archwing Weapon Build Guide

January 2, 2015

Instead of breaking it down by faction and weapon type, I’m going to put everything in one article.

Arch-Guns

The base damage and multishot mods for Arch-Guns are significantly worse than the non-Archwing variants.  However, the elemental mods are better, and with infinite ammo, fire rate mods are better too, despite having lower percentages.  The build order is:

1: Elemental (see below for which element to use for which faction)

2: Base damage – Because base damage is multiplicative, it’s still slightly better to have one elemental and base damage (x3.52 base DPS) than two elementals (x3.4 base DPS).

3:  2nd elemental

< end of non-potatoed build >

4: 3rd Elemental – Automatic trigger does slightly more, but costs 15 mod points instead of 9, so isn’t worth it while levelling

5: Fire Rate or multishot – Multishot does less damage, but you run out of ammo more slowly.

6: Fire rate or multishot (the one you didn’t pick before)

7-8 (Forma builds):  Either crit build or 4th elemental and magazine capacity, depending on the weapon.

Gun Crit builds

The 4th elemental adds 26%.  The amount a crit build adds depends on the base stats of the weapon.

If the base crit stats are 10% with a x2 multiplier, the crit build adds 29.6% damage and so it is slightly better than the single elemental mod, but it’s two mods instead of just one.  If the base critical percent is 15%, the bonus is 44.4%, and if it is 25%, the bonus is a whopping 74% making a crit build even better than multishot and fire rate mods.

If you are using a potatoed build, I recommend a crit build for every archwing weapon with a base crit percent over 10%.  Currently, only the Imperator does not benefit from a crit build.

Arch-Melee

The Arch-Melee elemental and damage mods are just as good as those for Arch-Gun.  The crit mods are ever better.

Build order:

1: Elemental

2: Damage

3: 2nd Elemental

4-5: Crit builds for weapons which benefit from it (see below)

6: 3rd elemental

7: 4th elemental

8: Furor

9: Status/Event mods

Melee Crit builds

The Arch-Melee crit mods and base percents are very good.  Use a crit build for any Arch-Melee weapon with a base crit percent of 15% or more.  Centaur and Rathbone gain more than 100% DPS boost from a crit build.  Onorix gains 66%, which is worthwhile, but not required, especially if you don’t have Tempered Blade maxed out.  The Veritux is not worth doing a crit build on.

Faction Weaknesses

All Grineer archwing enemies have Ferrite armor.  Therefore, corrosive is the best damage type, instead of radiation for standard Grineer troups.

1 Element: Toxin

2 Elements: Corrosive (Toxin + Electricity)

3 Elements: Corrosive and heat.

4 Elements: Corrosive and Heat. Blast does weakened damage to Ferrite (-25%),  If you have extra points, it’s not terrible though.

The Corpus have Drones and Rangers.  Drones have Robotic health, Sheids, and Ferrite armor. Rangers have Shields and Flesh health.  Like non-Archwing Corpus, Magnetic damage is the best because it gets a 75% bonus against shields and no penalties against the other health types.  In addition to Magnetic, use Toxin, which bypasses shields and provides a slight bonus against Flesh and Ferrite armor.

1 Element: Toxin

2 Elements: Magnetic (Cold + Electricity)

3 Elements: Magnetic + Toxin

4 Elements: Magnetic + Toxin.  Avoid Gas if you can.

Further Warframe Material:
Warframe Beginner’s Guide
Odanata Guide
Elytron Guide
The Best Weapons in Warframe

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