Warframe Zephyr Build Guide
Zephyr is a tank/crowd control frame with high mobility.
Aura: Any. Her aura is D, but neither of the D polarity auras are particularly good. Rejuvenation is the better of the two.
Powers: Tail Wind allows for fantastic mobility and is second only to Nova’s Worm Hole for getting you where you want to go quickly. Dive Bomb is a decent attack power, but I don’t use it much because it’s fairly hard to set up properly. Turbulence makes you incredibly resilient in the face of enemy fire. Tornado is a great way to crowd control a large number of enemies quickly, even though it doesn’t do a whole lot of damage. It unfortunately has a habit of scattering loot drops, but that might get fixed in a future update.
Polarities: V and -. V could be used for intensify or Continuity, – can be used for pretty much anything. Rush, Streamline, Constitution, Fortitude, and Heavy Impact are all good options.
Nightmare/Corrupted: Constitution is the only one I use. Too many powers rely on duration to use Fleeting expertise, Blind rage isn’t worth the efficiency loss without Fleeting expertise to counter it, and overextended isn’t worth the power strength reduction. Narrow minded instead of Continuity would be a decent option. The tornadoes will wander away from the summoning radius, but if you want them to spawn right on top of enemies, you don’t want to reduce range too much.
Other mods: Zephyr is the best frame to use Heavy Impact and Aviator on, although they are both still lackluster. Her high base defense stats stack well with defensive mods if you want to use her in the tank role.
A note on Archwing: Recently, Archwing stats became disconnected from base Warframe stats, so it doesn’t matter which build or frame you use for Archwing.
My Other Guides:
Ash Build Guide
Banshee Build Guide
Chroma Build Guide
Frost Build Guide
Limbo Build Guide
Mesa Build Guide